
Versulf the Grim — guide
Guide: Versulf the Grim
In short
Versulf the Grim is a Legendary HP-type champion from Ogryn Tribes whose damage scales off his own HP. He shines in Clan Boss (4.5/5) and Faction Wars, shielding and buffing the team while still hitting hard. Worth building — priority is HP, Speed and Accuracy.
Strengths
- HP-scaled damage: A1 hits for 0.23 × HP, A2 for 0.25 × HP, so a single HP build covers both damage and survivability.
- A3 is his best tool: 60% [Increase DEF] on the whole team for 2 turns plus a [Shield] on every ally except himself for 2 turns.
- A 33% HP aura in all battles — free stats for the team, very noticeable in Clan Boss and Faction Wars.
- Provoke pressure from two sources: 50% chance on A1, and 20% from the passive whenever he gets hit.
- A2 hits all enemies, lands an extra hit on Stunned, Frozen, Feared, True Feared or Provoked targets, and has a 75–100% chance to place [Parasite].
Weaknesses
- Low base stats: 96 Speed and only 10 Accuracy — gear has to fix both.
- A2 only pays off next to control (Stun, Freeze, Fear, Provoke); he brings none of those himself.
- No heal, no cleanse, no turn-meter control — he is a pure shield/buff support.
- Weak in Hard mode (2.0/5) and only average in regular dungeons.
Where to use
Clan Boss comes first (4.5): aura, DEF buff, shields and HP damage all in one slot. Then Faction Wars (4.0), where he is a core pick. Arena and Doom Tower (3.5 each) as a support tank for team survivability. Hydra and Chimera sit at 3.0 — the author's note literally says “maybe Hydra?”, so treat it as an experiment. Dungeons 3.0, Hard mode 2.0 — not his mode.
Stats and gear
- HP% gloves and chest, Speed boots.
- Rough targets: 60–80k+ HP, ~190–220 Speed (tune to your Clan Boss), 200–250+ Accuracy (higher for Doom Tower and Hydra), 2–2.5k DEF.
- Crit Rate and Crit Damage are leftovers, not a priority.
- Sets: HP, Immortal, Speed, and Perception if you need Accuracy. Speed + HP is the baseline combo.
Masteries and blessings
The site build lists Pierce Defenses, Survival Speed, Critical Strategy and Boss Slayer — take the damage side for Clan Boss, the survivability side for Faction Wars. No blessing is specified in the build, so pick one that fits your account. Relics: Irethi Coronet and Hammer of Ending.
Tombs
Book A3 first: its two cooldown ranks take the skill from 5 turns down to 3. Then A2 for the [Parasite] chance and the −1 cooldown on the last rank. A1 books only add damage — save them for last.
Verdict
The author's verdict is to build him. A solid Clan Boss and Faction Wars support with HP-based damage that only asks for decent Speed and Accuracy gear.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Stern Reprimand
Attacks an enemy. Has a 50% chance of placing a Provoke debuff for 1 turn. Places a Shield buff on itself equal to 10% of its MAX HP for 2 turns.
Damage based on [HP] = 0.23 × [HP]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Kingdom of Sorrow
Attacks all enemies. Deals an additional hit to enemies under Stun, Freeze, Fear, True Fear, and Provoke. Each hit has a 75% (100%) chance of placing a Leech debuff for 2 turns.
Damage based on [HP] = 0.25 × [HP]
Turns: 4
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +10%
Lvl 5 – Debuff chance +15%
Lvl 6 – Cooldown -1
Loyal Servants
Places a 60% Increase DEF buff on the team for 2 turns. Grants all team members, except this Champion, a 50% Ally Protection buff for 2 turns.
Turns: 5
Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1
Wrath (Passive)
When hit, has a 20% chance to place a Provoke on the attacking enemy for 1 turn. Available once per hit.
Where to get
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Question — answer
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