Home Hero Catalog Vestele Riverthorn
Vestele Riverthorn
Legendary Sylvan Watchers Magic Attack

Vestele Riverthorn — guide

Nyresan Union
VerdictLevel up
4/5
Speed103HP14700Defense870Attack1729
Clan Boss3
Hydra3
Chimera3
Arena4.5
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Vestele Riverthorn

In short

Vestele Riverthorn is a Legendary Attack champion from the Sylvan Watchers, built for the Arena: she strips and steals buffs, hits everyone while ignoring part of their Defense, and puts Unkillable plus Counterattack on herself. Build her for damage and Speed first — a slow Vestele never gets to take her turn. In PvE she is clearly less impressive than in PvP.

Strengths

  • Her A1 removes all buffs from the target, and steals them instead when used outside her turn; enemies with Attack equal to or lower than hers cannot resist it.
  • A3: AoE hit that ignores 25% Defense, applies a 25% debuff to all enemies, hits again on targets with lower Attack, and gives her Unkillable + Counterattack for 2 turns.
  • A2 ignores Block Damage and Stoneskin — it breaks the most common Arena defensive tricks.
  • Passive: 50% chance to deal 100% more damage to targets with Attack equal to or lower than hers, and takes 30% less damage from them.
  • Aura of +30% Attack to allies in Arena — reason enough to slot her in.

Weaknesses

  • Everything hinges on the Attack comparison: against targets with higher Attack her passive bonuses and the un-resistable part simply do not apply.
  • Average in PvE: 3.0 in Clan Boss, Hydra, Chimera and dungeons, only 2.0 in Hard mode.
  • Her A2 is single-target — she does not clear waves.
  • No Speed or Accuracy buffs of her own, so she leans heavily on supports such as speed boosters and Accuracy buffers.

Where to use

Best areas are Classic Arena, Live Arena, Siege and Tag Team Arena, where her buff stripping, Defense ignore and Unkillable/Counterattack package pay off the most. Faction Wars comes next (4.0). In Clan Boss, Hydra, Chimera, dungeons and Doom Tower (3.0 each) she is situational, and in Hard mode there is almost no reason to bring her.

Stats and gear

Priority: ATK → C.RATE → C.DMG → SPD, with Accuracy on the leftovers. Rough targets: ATK 4,000+, C.RATE 100%, C.DMG 250%+, SPD 200+ (230–260 in Arena with auras), ACC 200–250 so her strips and debuffs land. Resistance is not needed.

Sets: Savage, Cruel or Lethal as the base, plus Merciless, Mercurial or Stoneskin for survivability in PvP. Good relics include Hatter's Reserve, Gorecrescent, Lens of Intangibility and Vigor Mortis.

Masteries and blessings

  • Trees: Attack plus Defense (or Support for Arena).
  • Key picks: Pierce Defenses, Foekiller, Parting Gift, Piercing Strike, Bloodthirsty Prowess.
  • Blessings: Crushing rend as the main damage pick, with Lightning cage and nature wrath as alternatives.

Tombs

Book the third skill first: it has six levels and the last two cut the cooldown — without them the AoE with Unkillable comes up far too rarely. Then the second skill (cooldown −1 and damage), and the first one last, since it only gains strip chance and damage.

Verdict

A very solid Arena unit with a built-in aura and answers to buffs and defensive layers, but not a universal pick — her value drops in PvE and Hard mode. Build her for Arena, where she delivers a 4.5.

Build

Artifact sets
SavageCruelLethalStoneskinMercilessMercurial
Key masteries
Pierce DefensesFoekillerParting GiftPiercing StrikeBloodthirsty Prowess
Blessings
Crushing rendLightning cagenature wrath
Relics
Hatter's ReserveGorecrescentLens of IntangibilityVigor Mortis
Best in
Classic ArenaTag Team ArenaLive ArenaSiege

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Vestel the River — Legendary hero in RAID: Shadow Legends from the Sylvan Watchers faction (Nyresan Union), role — Attack, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Raging Current

Attacks an enemy 2 times.
Before attacking, has a 50% (75%) chance of removing all buffs from the target. If this skill is used outside of this Champion's turn, has a 100% chance of stealing all buffs instead. Targets whose ATK is equal to or lower than this Champion's cannot resist this effect.
For each buff on this Champion, ignores 5% of the target's DEF.
Damage based on [ATK] = X.X × [ATK] (2 times)

Effects: Ignores Defense, Steals buffs, Removes buffs

Lvl 2 Damage +20%
Lvl 3 Removal chance +10%
Lvl 4 Removal chance +15%

Deadly Force

Cooldown: 5 turns

Attacks an enemy.
Before attacking, applies a 50% Increase ATK buff and a 15% Crack debuff to himself for 2 turns. Ignores Block Damage and Stoneskin. If the target dies, takes another turn. If the target does not die, instead fills the team's Turn Meters by 30%.
Damage based on [ATK] = X.X × [ATK]

Effects: 50% Increase ATK, Fill Ally Turn Meters, Ignores Block Damage, Ignores Stoneskin, Weaken

Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Cooldown -1

Inevitable Flood

Cooldown: 6 turns

Attacks all enemies.
Before attacking, has a 75% (100%) chance of placing a 25% Weaken debuff on all enemies for 2 turns. Targets whose ATK is equal to or lower than this Champion's *cannot resist this debuff. Ignores 25% of each target's DEF.
Also attacks targets whose ATK is equal to or lower than this Champion's an additional time.
Places an Unkillable buff and a Counterattack buff on this Champion for 2 turns.
Damage based on [ATK] = X.X × [ATK] AoE

Effects: Ignore DEF, Counterattack, Unkillable, Weaken

Lvl 2 Damage +20%
Lvl 3 Debuff chance +10%
Lvl 4 Debuff chance +15%
Lvl 5 Cooldown -1
Lvl 6 Cooldown -1

Gleicad's Disciple [P]

Has a 50% chance to deal 100% more damage to targets whose ATK is equal to or lower than this Champion's.
Receives 30% less damage from enemies whose ATK is equal to or lower than this Champion's.
AuraIncreases allies' ATK in Arena by 30%

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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