
Old Ghrukkus — guide
Guide: Old Ghrukkus
In short
Old Ghrukkus is an Epic Support from the Ogryn Tribes with a Dungeon Speed aura. His main role is to place AoE debuffs (Decrease ATK 50% and Heal Reduction 100%) and single-target control. However, due to mediocre stats and low base Speed, he rarely finds a place and is often sent to the vault.
Strengths
- 24% Speed aura in Dungeons — useful for early game.
- AoE attack with 50% Decrease ATK and 100% Heal Reduction (2 turns, 3-turn cooldown when booked).
- Second skill reduces Turn Meter by 30% and places 30% Decrease SPD — decent control.
- Triple-hit A1 with a chance to place Leech (though low chance).
Weaknesses
- Low base Speed (98) — needs a lot of Speed from gear.
- Damage scales with ATK, but base ATK is only 1079 — useless as a damage dealer.
- Debuff chances are not 100% without books, and booking an Epic is costly.
- No clear niche: better options exist for Clan Boss and Hydra, weak in Arena.
Where to use
Best in Faction Wars (3.5) and against Chimera (3.5). Can be useful in early dungeons, especially Spirit Keep and Fire Knight's Castle, thanks to his aura and debuffs. Below average in Clan Boss, Hydra, and Doom Tower. Almost useless in Arena (2.5).
Stats and gear
Stat priority: Speed (200+), Accuracy (200+ for dungeons), then HP% and DEF% for survivability. Ignore Crit and ATK. Recommended sets: Speed, Accuracy, Perception, Immortal. For extra turns, Relentless can be used.
Masteries and blessings
Mastery tree: Support. Key masteries: Invigorated (T1), Targetfinder (T2), Expeditious Exploitation (T3), Gathering Momentum (T4). These improve survivability, Accuracy, and Turn Meter fill when placing debuffs. Recommended relics: Orb of Transfixion and Perched Shadow. For blessings, choose according to your needs, e.g., Phantom Touch for survivability.
Tomes
Prioritize Steady Formation (A2) and Harsh Discipline (A3) to reach 100% debuff chance, then reduce their cooldowns. A1 can be skipped — the Leech chance increase is minimal.
Verdict
Old Ghrukkus is a mediocre Epic, often used as fusion fodder or vault guardian. If you're a new player lacking other supports, he can temporarily help in dungeons, but don't invest heavily in him.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Sturdy Staff
Attacks an enemy 3 times. Each hit has a 15% chance to place a Leech debuff for 2 turns.
Damage based on [ATK] = 1.3 × [ATK]
Leech
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Debuff chance: +5%

Even Formation
Attacks an enemy. Has a 60% (100%) chance of placing a 30% Decrease SPD debuff for 2 turns. Has a 40% (80%) chance of reducing the target's Turn Meter by 30%.
Damage based on [ATK] = 6.2 × [ATK]
30% Decrease SPD
Cooldown: 4
Lvl 2 Debuff chance: +10%
Lvl 3 Debuff chance: +15%
Lvl 4 Debuff chance: +15%
Lvl 5 Cooldown -1

Strict Upbringing
Attacks all enemies. Has an 80% (100%) chance of placing a 50% Decrease ATK debuff and a 100% Healing Reduction debuff for 2 turns.
Damage based on [ATK] = 4.25 × [ATK] AoE
Decrease ATK 50%
Healing Reduction 100%
Cooldown: 4 turns
Lvl 2 Buff/Debuff Chance +10%
Lvl 3 Buff/Debuff Chance +10%
Lvl 4 Cooldown -1

24% SPD Aura in Dungeons
Increases Ally SPD in Dungeons by 24%
PVE Masteries = Venerable Grukus: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Fire Knight Progression

PVP Masteries = Venerable Grukus: masteries for Arena (1v1, 3v3)
This champion is not recommended for PVP
Where to get
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Question — answer
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