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Vizier Ovelis
Legendary Dark Elves Force Attack

Vizier Ovelis — guide

The Corrupted
VerdictLevel up
3.5/5
Speed101HP16350Defense1013Attack1476
Clan Boss5
Hydra3.5
Chimera3
Arena3.5
Dungeons3
Hard dungeons3
Doom Tower3.5
Faction Wars3.5
Bommal & CB
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Vizier Ovelis

In short

Vizier Ovelis is a Legendary Attack champion from the Dark Elves with Force affinity, and the community keeps him almost exclusively for Clan Boss. His value is not raw damage but debuff manipulation: poisons, HP burn and other debuffs simply last longer on the boss. Build priority is Accuracy and Speed first, damage second.

Strengths

  • His A1 hits three times and each hit has a 35% chance to extend all debuffs on the target by 1 turn — on Clan Boss that effectively preserves poisons and HP burn.
  • Lord of Misfortune hits twice and can place Block Buffs, 50% Decrease ATK and 100% Heal Reduction for 2 turns with a 50% chance per hit — a dense control package for bosses and Hydra.
  • Debuff Expert is a heavy single hit (6× ATK) that spreads 2 random debuffs from the target to all enemies and, if the target has 2+ debuffs, gives him Veil for 3 turns.
  • His passive hands him Veil for free at the start of every round and grants allies +34% ATK in Dungeons.
  • Clan Boss rating is a perfect 5/5 — that is his home ground.

Weaknesses

  • Squishy: 1 013 DEF and 16 350 HP mean he folds quickly under focused damage, and Veil does not protect him from AoE.
  • Base ATK is only 1 476 and base C.RATE 15% — as a standalone damage dealer he is underwhelming.
  • The passive aura only applies in Dungeons, nowhere else.
  • Outside Clan Boss and Hydra his ratings are average: Dungeons, Hard mode and Chimera sit at 3.0.

Where to use

Clan Boss first (5/5), where he truly shines by extending debuffs and keeping Decrease ATK and Heal Reduction up. Then Hydra, Arena, Doom Tower and Faction Wars (3.5 each) — in Hydra his Block Buffs and debuff spreading are especially welcome. In regular Dungeons, Hard mode and Chimera (3.0) he is only a secondary debuffer; against Iragoth his passive ATK aura for allies still has value. Arena use is niche: Block Buffs plus spread can disrupt buff-based setups, but he is not a speed-lead nuker.

Stats and gear

Priority order: Speed → Accuracy → survivability → damage. Rough targets: 200–250 Speed (or tuned to your Clan Boss team), 220–250+ Accuracy for high-difficulty Clan Boss and Doom Tower, then ATK%, C.RATE toward 100% and C.DMG. Recommended sets: Accuracy, Speed, Lifesteal (for Clan Boss self-sustain off his own damage), Divine Speed and Perception as an Accuracy/Speed hybrid. Do not chase pure damage gear — without Accuracy his debuffs simply will not land.

Masteries and blessings

Go down the Attack tree for boss damage and the Support tree for speed and survivability. From the recommended list take Pierce Defenses, Expeditious Exploitation, Gathering Momentum and Boss Slayer. Blessings: Brimstone is the default pick for steady extra boss damage, Temporal Chains if you need tempo control in Hydra and Arena. Relics: Irethi Coronet and Perched Shadow.

Tombs

Book Lord of Misfortune first: the debuff chance climbs from 50% to 65% at level 6, and that skill is what puts Block Buffs, Decrease ATK and Heal Reduction on the boss. Second, book Debuff Expert for the −1 cooldown at level 4. Leave the A1 for last, even though the extra extension chance is nice.

Verdict

A narrow but genuinely strong Clan Boss and debuff-strategy specialist: worth maxing if you play around bosses, not if you need a universal nuker.

Build

Artifact sets
AccuracySpeedLifestealDivine SpeedPerception
Key masteries
Pierce DefensesExpeditious ExploitationGathering MomentumBoss Slayer
Blessings
BrimstoneTemporal chains
Relics
Irethi CoronetPerched Shadow
Best in
IragothClan Boss

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Blades of Judgment

Attacks an enemy 3 times. Each hit has a 35% chance of extending the target's debuffs for 1 turn.

Damage based on [ATK] = 1.3 × [ATK] (3 times)

Lvl 2 – Damage +5%
Lvl 3 – Debuff chance 5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff chance 10%

Lord of Misfortune

Attacks an enemy 2 times. Each hit has a 50% chance to place Block Buffs, a 50% Decrease ATK debuff, and a 100% Healing Reduction debuff for 2 turns.

Damage based on [ATK] = 2.7 × [ATK] (2 times)

Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Damage +10%
Lvl 5 – Debuff chance 10%
Lvl 6 – Debuff chance 15%

Debuff Expert

Attacks an enemy. Places a Debuff Spread, transferring 2 random debuffs from the target to all enemies. If the target has 2 or more debuffs, places a Perfect Veil buff on this Champion for 3 turns.

Damage based on [ATK] = 6 × [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Cooldown -1

Assassin (Passive)

At the start of each Round, places a Veil buff on itself for 2 turns.
Increases Ally ATK in Dungeons by 34%.

Vizier Ovelis Raid Shadow Legends is a Champion from the "The Corrupted" union of the "Dark Elves" faction. His main role in the team is Attack. This killer is highly valued against the Clan Boss thanks to his ability to extend debuffs on enemies (e.g. Poison).

Features for Clan Boss

You need to play manually up to round 4-8 so as not to apply or extend unnecessary debuffs (+5000000 damage on the 6th boss)

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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