
Vizug the Noxious — guide
Guide: Vizug the Noxious
In short
Vizug the Noxious is a Legendary Ogryn Tribes champion with the HP role and Magic affinity. He is a debuff-support whose damage scales off HP: he spreads Poison and HP Burn across the whole enemy team, extends debuffs and heals his side. Build him for HP and Accuracy first — both his damage and his survivability come from HP.
Strengths
- His AoE skill places two 5% Poison debuffs plus HP Burn on every enemy; booked it reaches a 100% chance, so the tick damage is reliable.
- His A1 instantly activates all Poison and HP Burn on each enemy — huge burst against bosses sitting on stacked debuffs.
- The A3 places a 50% Accuracy Up buff on the team, extends every enemy debuff and shortens every ally debuff in one cast.
- His passive adds 10 Accuracy to the team for each Poison and HP Burn on the enemies, and with Ogryn allies those debuffs deal 30% more damage and cannot be removed, stolen or transferred.
- Aura of +30% HP in all battles — useful everywhere, PvE and PvP alike.
Weaknesses
- Damage scales from HP, not Attack, so without real HP gear and books the numbers look modest.
- Base Speed is only 106 — he needs a serious speed push from gear.
- Much weaker against a single target and in fights where enemies carry no Poison or HP Burn.
- Rated 3.0 for Hard mode and Doom Tower — his kit does not always solve those modes.
Where to use
Best spots are Clan Boss (4.5) and Hydra (4.5), where Poison and HP Burn stacks are plentiful for him to create and detonate. He also shines in Sorath, Iron Twins and the Tainted Skavag, Hellrazor and Klyssus fights. Faction Wars is a clean 5.0. Arena, dungeons and Chimera sit at 4.0. In Doom Tower and Hard mode (3.0) bring him only for a specific job.
Stats and gear
Priority: HP → Accuracy → Speed, with crit stats if you want him to hit on his own. Targets: 60–80k HP (push higher with auras and sets), 200–250 Speed, 250–350 Accuracy (top of the range for Hydra and hard Clan Boss), 70–100% C.RATE and 150%+ C.DMG when building for damage.
- Relentless — extra turns mean more extensions and activations.
- Savage and Lethal — when you need boss damage.
- Perception — Speed plus Accuracy in one set.
- Immortal and Bolster — survivability and shields for the team.
- Slayer Rathalos — an alternative damage option.
Relic: Touch of Thralldom.
Masteries and blessings
Go into the Offense and Support trees. Key picks: In For The Kill (chance of an extra turn after a kill), Pouncing Strike, Destructive Accuracy and Piercing Strike for damage and penetration; Nimblemiss, Parting Gift, Damage Mitigation and Buff Depletion for survivability and team utility.
Blessings from the list: Incinerate and Cruelty for Poison and HP Burn damage; Polymorph and Neutralize as situational control and buff-stripping options.
Tombs
Book his AoE Poison/HP Burn skill first: it adds +15% debuff chance (up to 100%) and −1 turn cooldown, and it is his main engine. Then book the A3 for −2 turns cooldown so the debuff extension and healing come up more often. Leave the A1 for last, purely for the +15% activation chance.
Verdict
A top-tier PvE debuffer for Clan Boss and Hydra who fully unlocks with Ogryn allies and an HP-focused build. In PvP and Doom Tower, use him case by case.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Vizug the Blighted is a Legendary champion in RAID: Shadow Legends from the Ogryn Tribes faction (Gaellen Pact), role — HP, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Flesh Tithe | Attacks all enemies. Has a 35% (50%) chance to instantly activate all [Poison] and [HP Burn] effects on each enemy. Damage based on [HP] = 0.16 × [HP] AoE Effects: Activates HP Burn, Activates Poison | Lvl 2 Damage +10% Lvl 3 Debuff chance: +5% Lvl 4 Damage +10% Lvl 5 Debuff chance: +10% |
Fire of Vengeance Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance of placing two 5% Poison debuffs and an HP Burn debuff for 2 turns. Damage based on [HP] = 0.26 × [HP] AoE Effects: HP Burn, 5% Poison | Lvl 2 Damage +10% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Anhelt's Ravager Cooldown: 5 turns | Attacks all enemies. Before attacking, places a 50% Increase ACC buff on the team for 2 turns, then extends all enemy debuffs by 1 turn. Also reduces all ally debuffs by 1 turn. Damage based on [HP] = 0.29 × [HP] AoE Ogryn Tribes Alliance 1 ally from the faction: Grants all allies a 30% Increase SPD buff for 2 turns. 2 allies from the faction: Extends the duration of enemy debuffs by 2 turns and reduces the duration of all ally debuffs by 2 turns. 3 allies from the faction: Heals the team by 5% of their MAX HP. Heals the team by an additional 2% (max: 50%) for each enemy debuff whose duration was extended and for each ally debuff whose duration was reduced. Effects: 50% Increase ACC buff, 30% Increase SPD buff, Heals the team, Extends debuffs, Reduces debuffs | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Bone Mark [P] | Increases the team's ACC by 10 for each HP Burn and Poison debuff on enemies. If multiple Champions on the team have this skill, only one will activate it. Ogryn Tribes Alliance 1 ally from the faction: HP Burn and Poison debuffs placed by allies deal 30% more damage. 2 allies from the faction: Increases damage dealt by allies by 5% for each HP Burn and Poison debuff on the target. 3 allies from the faction: HP Burn and Poison debuffs placed by allies cannot be removed, stolen, or transferred. | |
| Aura | Increases Ally HP in all Battles by 30%. |
Where to get
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