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Warchief
Legendary Skinwalkers Force Defense

Warchief — guide

Gaellen Pact
VerdictVault (fusion fodder)
3.5/5
Speed102HP18990Defense1465Attack848
Clan Boss2.5
Hydra3.5
Chimera3
Arena3.5
Dungeons2
Hard dungeons2
Doom Tower2.5
Faction Wars4.5
Mid LegendaryDon't tome it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Warchief

In short

Warchief is a Legendary provoke tank from the Werewolves faction, with both damage and survivability scaling off DEF. He shines mainly in Faction Wars (4.5/5) and against the Hydra, where provoke and damage reflection actually matter. Build him for Defence and Accuracy, not speed or crit.

Strengths

  • Marauding is a 3-turn Provoke plus a 75% chance to steal 2 random buffs — control and buff removal in one press.
  • All his damage scales off DEF, so stacking Defence gives you both bulk and damage.
  • The Endurance passive reflects 60% of damage back at the attacker — brutal against AoE hitters and the Hydra.
  • The same passive adds +15% DEF for every dead ally, so in long fights and Faction Wars he only gets tougher.
  • The A1 hits 3 times with a 25% Provoke chance — free extra control.

Weaknesses

  • 102 Speed — he is slow and rarely gets his Provoke off.
  • Provoke is a debuff, so it needs Accuracy, and his base 10 Accuracy is negligible.
  • Damage is DEF-based and low overall: he is no damage dealer, and in dungeons and Hard mode (2.0/5) he is close to useless.
  • No AoE control and no buffs for the team — he only tanks for himself.

Where to use

His best home is Werewolves Faction Wars (4.5/5), where he is tank, control and reflect in one slot. Against the Hydra (3.5/5) a Provoke on the head plus reflection gives a steady trade. In Arena (3.5/5) he is useful versus buff-heavy teams: he steals buffs and pulls focus onto himself. Chimera (3.0/5) is situational. Clan Boss and Doom Tower (2.5/5) only if you have nothing else for the slot. Dungeons and Hard mode (2.0/5) — skip.

Stats and gear

Priority: DEF → HP → Accuracy → Speed. Rough targets: DEF 3500–4500, HP 60,000+, Accuracy 200–250 (otherwise Provoke will not land), Speed 170–200, Resistance with whatever is left. Crit is not needed. Sets: Immortal, Resilience, Guardian, Protection, Bolster, Defiant — plus Lifesteal, since his damage comes from DEF. Relics worth a look: Molten Deathbell, Temporal Stagnator and Exuzar's Totem.

Masteries and blessings

Go down the Defence and Support trees: Damage Mitigation, Impede Them, Speedy Willpower, Gathering Momentum, In For The Kill, Caught Unaware. Blessings: Miracle Heal or Emergency Heal for survival, Brimstone if you want extra damage.

Tomes

If you do book him, put the first tomes into Marauding: its level 7 upgrade is -1 cooldown, meaning more Provokes. That said, the site author's advice is not to invest tomes in him at all.

Verdict

An average Legendary with one strong niche — Faction Wars. The site author's verdict: vault (and fusion fodder), no tomes.

Build

Artifact sets
ImmortalResilienceGuardianProtectionBolsterDefiant
Key masteries
In For The KillSpeedy WillpowerGathering MomentumDamage MitigationImpede ThemCaught Unaware
Blessings
Miracle HealBrimstoneEmergency Heal
Relics
Molten DeathbellTemporal StagnatorExuzar’s Totem
Best in
KuldathHydra

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Brute Force

Attacks an enemy 3 times. Has a 25% chance of placing a Taunt for 1 turn. 

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Damage +10%
Lvl 6 – Debuff Chance +10%

Marauding

Attacks an enemy. Places a Taunt debuff for 3 turns. Has a 75% chance to steal 2 random buffs from the target. The higher the Champion's DEF, the more damage is dealt.

Damage based on [DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Damage +10%
Lvl 6 – Damage +10%
Lvl 7 – Cooldown -1

Endurance (Passive)

Reflects 60% of the damage back at the enemy. Increases DEF by 15% for each dead ally.

Warlord Raid Shadow Legends is a hero from the Gaellen Pact alliance of the Skinwalkers faction. His main role in the team is Defense. His abilities are focused on taunting. Like a true "tank", he forces enemies to attack him. Based on this, sets for Defense, Lifesteal, and Speed will suit him.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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