
Warchief — guide
Guide: Warchief
In short
Warchief is a Legendary provoke tank from the Werewolves faction, with both damage and survivability scaling off DEF. He shines mainly in Faction Wars (4.5/5) and against the Hydra, where provoke and damage reflection actually matter. Build him for Defence and Accuracy, not speed or crit.
Strengths
- Marauding is a 3-turn Provoke plus a 75% chance to steal 2 random buffs — control and buff removal in one press.
- All his damage scales off DEF, so stacking Defence gives you both bulk and damage.
- The Endurance passive reflects 60% of damage back at the attacker — brutal against AoE hitters and the Hydra.
- The same passive adds +15% DEF for every dead ally, so in long fights and Faction Wars he only gets tougher.
- The A1 hits 3 times with a 25% Provoke chance — free extra control.
Weaknesses
- 102 Speed — he is slow and rarely gets his Provoke off.
- Provoke is a debuff, so it needs Accuracy, and his base 10 Accuracy is negligible.
- Damage is DEF-based and low overall: he is no damage dealer, and in dungeons and Hard mode (2.0/5) he is close to useless.
- No AoE control and no buffs for the team — he only tanks for himself.
Where to use
His best home is Werewolves Faction Wars (4.5/5), where he is tank, control and reflect in one slot. Against the Hydra (3.5/5) a Provoke on the head plus reflection gives a steady trade. In Arena (3.5/5) he is useful versus buff-heavy teams: he steals buffs and pulls focus onto himself. Chimera (3.0/5) is situational. Clan Boss and Doom Tower (2.5/5) only if you have nothing else for the slot. Dungeons and Hard mode (2.0/5) — skip.
Stats and gear
Priority: DEF → HP → Accuracy → Speed. Rough targets: DEF 3500–4500, HP 60,000+, Accuracy 200–250 (otherwise Provoke will not land), Speed 170–200, Resistance with whatever is left. Crit is not needed. Sets: Immortal, Resilience, Guardian, Protection, Bolster, Defiant — plus Lifesteal, since his damage comes from DEF. Relics worth a look: Molten Deathbell, Temporal Stagnator and Exuzar's Totem.
Masteries and blessings
Go down the Defence and Support trees: Damage Mitigation, Impede Them, Speedy Willpower, Gathering Momentum, In For The Kill, Caught Unaware. Blessings: Miracle Heal or Emergency Heal for survival, Brimstone if you want extra damage.
Tomes
If you do book him, put the first tomes into Marauding: its level 7 upgrade is -1 cooldown, meaning more Provokes. That said, the site author's advice is not to invest tomes in him at all.
Verdict
An average Legendary with one strong niche — Faction Wars. The site author's verdict: vault (and fusion fodder), no tomes.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Brute Force
Damage based on [DEF]

Marauding
Damage based on [DEF]

Endurance (Passive)
Warlord Raid Shadow Legends is a hero from the Gaellen Pact alliance of the Skinwalkers faction. His main role in the team is Defense. His abilities are focused on taunting. Like a true "tank", he forces enemies to attack him. Based on this, sets for Defense, Lifesteal, and Speed will suit him.
Where to get
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Question — answer
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