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Sigmund the Highshield
Legendary Banner Lords Magic Defense

Sigmund the Highshield — guide

Telerian League
VerdictLevel up
3.5/5
Speed97HP20640Defense1354Attack848
Clan Boss3.5
Hydra3.5
Chimera4
Arena4
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars5
Good tank
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Sigmund the Highshield

In short

Sigmund the Highshield is a Legendary Banner Lords Defense champion whose entire damage scales off DEF, and who protects the team with a Shield, Taunt and an attack penalty. He shines in Faction Wars, Chimera and Arena, and his +40% DEF aura keeps him relevant in Doom Tower even on modest gear. Site verdict: level him — a solid tank that earns the investment.

Strengths

  • Aura: +40% DEF to all allies in Doom Tower — value even in content where he is not the star.
  • Kingdom's Shield: a Shield equal to 30% of his MAX HP on the whole team for 2 turns plus a 25% Strengthen buff — survivability and extra damage in one button.
  • First in Battle: two AoE hits on all enemies, each with a chance to place Taunt for 1 turn and −50% ATK for 2 turns. Fully booked, the attack penalty lands 100% of the time.
  • His A1 strips all Shields and removes one random buff, with a 75% chance against bosses.
  • Balance of Power passive: when hit, 20% chance (40% against bosses) to reduce the duration of all buffs on the attacker by 1 turn.

Weaknesses

  • 97 base SPD — without a speed build he acts late, while his Shield and Taunt are wanted early.
  • 10 base ACC: Taunt and −ATK need accuracy from gear to land reliably.
  • Damage comes from DEF only, so ATK and crit stats are wasted on him — a narrow build.
  • Weak spots by rating: Hard mode (2.0), Dungeons (3.0), Doom Tower (2.5).

Where to use

Best home is Faction Wars (5.0), where he covers Banner Lords as both tank and support. Next come Chimera (4.0) and Arena (4.0): a turn-one Taunt plus −50% ATK derails enemy openings. In Clan Boss and Hydra (3.5) he earns his slot with the Shield and the buff strip. In Dungeons (3.0) and Doom Tower (2.5) you bring him mostly for the +40% DEF aura. Hard mode (2.0) is not his fight.

Stats and gear

Everything into DEF: the A1 (3.75×DEF), the A2 (2×DEF) and the Shield all scale with it. Rough targets: DEF 3500–4000+, HP 40,000–50,000 (the Shield is 30% of MAX HP, so HP matters too), SPD 180–220, ACC 200–250 for Taunt and the attack penalty, RES with whatever is left. Skip crit stats entirely.

Sets: Defense, Speed, Perception for accuracy, Immortal or Regeneration for staying power. Relics from the build: Gilded Dragonstone, Perched Shadow, Xibia's Servitude.

Masteries and blessings

The build splits into a PvE tree (Dungeons, Clan Boss, Doom Tower, Faction Wars) and a PvP control tree for Arena 1v1 and 3v3. Key masteries from the list: Blunt Blades and Bolstered Defense for durability, Strengthening Will and Invigorated for sustain, Power Reset for cooldown pressure, Expeditious Exploitation and Gathering Momentum for tempo, Torpidity for pressure on attackers. No blessings are listed for this build — the relic slots carry that job.

Tombs

Book the A2 first: the upgrades add +10% and +15% to the debuff chance (pushing −50% ATK to a guarantee) plus −1 cooldown. Then the A3, where two cooldown books cut the Shield from 5 turns to 3 and make it near-constant. The A1 comes last — only damage and the strip chance there.

Verdict

A sturdy defensive tank with a rare aura and strong opening control — level and book him, especially for Faction Wars, Chimera and Arena.

Build

Key masteries
InvigoratedStrengthening WillPower ResetExpeditious ExploitationGathering MomentumBlunt BladesTorpidityBolstered Defense
Relics
Gilded DragonstonePerched ShadowXibia’s Servitude

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Fair Fight
Attacks an enemy. Removes all Shields. Has a 50% (70%) chance of removing 1 random buff from the target. In battles against Bosses, this chance is 75%.
Damage based on [DEF] = 3.75 × [DEF]
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Remove Chance: +10%
Lvl 6 Remove Chance: +10%

First in Battle
Attacks all enemies 2 times. Each hit has a 50% (75%) chance of placing a Provoke debuff for 1 turn and a 75% (100%) chance of placing a 50% Decrease ATK debuff for 2 turns.
Damage based on [DEF] = 2 × [DEF] AoE (2 times)
Cooldown Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff Chance: +10%
Lvl 5 Debuff Chance: +15%
Lvl 6 Cooldown -1

Kingdom's Shield
Places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Also places a 25% Strengthen buff on all allies for 2 turns.
Cooldown Turns: 5
Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Balance of Power (Passive)
When hit, has a 20% chance of decreasing the duration of all buffs on the attacking enemy by 1 turn. In battles against bosses, this chance is 40%.


40% DEF Aura in Doom Tower
Increases Ally DEF in Doom Tower by 40%.

PVE Masteries = Sigmund the Highshield: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Sigmund the Highshield: masteries for Arena (1v1, 3v3)

PVP Control


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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