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Genzin
Legendary Shadowkin Spirit Attack

Genzin — guide

Nyresan Union
VerdictLevel up
3.5/5
Speed100HP17505Defense859Attack1553
Clan Boss3
Hydra3
Chimera3.5
Arena4
Dungeons3
Hard dungeons4
Doom Tower3.5
Faction Wars4
Just Rift =)
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Genzin

In short

Genzin is a Legendary Attack champion from the Skinwalkers with Spirit affinity. He lives in the Arena and in modes that need a single-target nuke: his A3 ignores Unkillable and Shield, and his A2 drops Decrease DEF on the whole enemy team. Build him purely for damage — crit rate to cap, then crit damage and attack.

Strengths

  • A3 ignores Unkillable and Shield — a direct answer to "unkillable" Arena cores and shielded dungeon waves.
  • Massive turn meter ramp: A1 gives +6% per hit (18% per cast), A2 gives +10% per crit hit, A3 gives +30% and +60% if the target is left at 50% HP or less. He takes roughly twice as many turns as a normal nuker.
  • A kill with A3 reduces the cooldown of A2 and A3 by 1 turn — a snowball in wave clearing.
  • A2 is an AoE 60% Decrease DEF for 2 turns at a 75% chance — strong utility for the whole team.
  • Bushido passive: +10 SPD and +50 RES whenever your team has fewer champions than the enemy, and always in boss fights — free stats in solo content and against bosses.

Weaknesses

  • Fragile base: 1,553 ATK and only 859 DEF — a stray AoE can delete him.
  • A2 hits all enemies at 3.8× ATK, which is modest for a Legendary nuker; the real damage is single-target only.
  • Decrease DEF still has to land — without accuracy, A2 loses half its value.
  • Bushido does nothing in an even 5v5 fight — in a standard team the passive is dead weight.

Where to use

Best: Arena (4/5) — a single-target nuke that goes through Unkillable and Shield; Hard-mode content (4/5) and Faction Wars (4/5), where your team is often short-handed and Bushido turns itself on. Chimera and Doom Tower are average (3.5/5) as a finisher. Clan Boss, Hydra and regular dungeons are weak (3/5) — those want sustained single-target or AoE damage, not mobility.

Stats and gear

Priority: 100% C.RATE → 200%+ C.DMG → 4,000–4,500 ATK → 170–200 SPD. Add 200–250 ACC if you rely on A2 in Arena and Doom Tower. Don't chase HP or DEF — that's not his job.

  • Sets: Savage, Cruel, Fatal, Offense, Crit Damage.
  • Relics: Malefic Talon, Irethi Coronet, Essence Quencher.
  • Gauntlets — C.DMG, chest — ATK%, boots — SPD.

Masteries and blessings

  • Offense tree: Pierce Defenses, Foekiller, Piercing Strike, Boss Slayer.
  • Second tree — Defense for Arena and Faction Wars survivability, or Support if you need accuracy for A2.
  • Blessings: Cruelty for boss and general damage, Brimstone as the Arena option.

Tombs

Book A2 first: it gains debuff chance (+10%, +15%) and −1 cooldown — the biggest gain per book. Then A3, your main cannon, where every book is +5% damage. Leave A1 for last.

Verdict

A simple, no-nonsense nuke with Shield and Unkillable bypass that pays off in Arena and Faction Wars. Build him.

Build

Artifact sets
OffenseCrit DamageSavageCruelFatal
Key masteries
Pierce DefensesFoekillerPiercing StrikeBoss Slayer
Relics
Malefic TalonIrethi CoronetEssence Quencher

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Light Cuts

Attacks an enemy 3 times. With each hit, fills own Turn Meter by 6%.

Damage based on [ATK] = 1.3 × [ATK] (3 times)

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%

Steel Breaker

Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. With each critical hit, fills its Turn Meter by 10%.

Damage based on [ATK] = 3.8 × [ATK]

Cooldown: 4 turns

Lvl 2 Damage +5%
Lvl 3 Damage +10%
Lvl 4 Debuff chance: +10%
Lvl 5 Debuff chance: +15%
Lvl 6 Cooldown -1

Fatal Revenge

Attacks an enemy. Ignores Unkillable and Shield. Fills own Turn Meter by 30%. If the target has 50% HP or less after the attack, instead fills own Turn Meter by 60%. If the enemy dies, reduces the cooldown of the Steel Breaker and Fatal Revenge skills by 1 turn.

Damage based on [ATK] = 5.5 × [ATK]

Cooldown: 4 turns
Bushido (Passive)

If this champion's team has fewer champions remaining than the enemy team, increases its SPD by 10 and RES by 50.

The effect always works in battles against bosses.
Suitable Artifacts

Attack

C.DMG

Cruelty

Ruthlessness

Deadliness

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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