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Hotatsu
Epic Shadowkin Magic Defense

Hotatsu — guide

Nyresan Union
VerdictLevel up
4/5
Speed96HP17505Defense1376Attack760
Clan Boss4
Hydra4
Chimera3.5
Arena3
Dungeons3
Hard dungeons2
Doom Tower2
Faction Wars4
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Hotatsu

In short

Hotatsu is an Epic Defense champion of the Shadowkin with Magic affinity: a flat 25% DEF aura in all battles, a team-wide 60% DEF Up plus 15% Regen that drops to a 3-turn cooldown once booked, and a passive that strips a random debuff every turn. The kit shines in Clan Boss and Hydra, where that mitigation package keeps the whole team alive. Build speed and defence first, accuracy second.

Strengths

  • A3 gives the whole team 60% DEF Up and 15% Regen, and one book brings the cooldown to 3 turns — close to permanent uptime.
  • A2 is an AoE 50% Decrease ATK with a chance up to 80% — the main reason to bring Hotatsu into Hydra and mob waves.
  • The passive removes one random debuff at the start of every turn, prioritising Stun, Sleep, Freeze, Fear, True Fear and Provoke, so locking this champion down is very hard.
  • 25% DEF aura in all battles — a free buff for any team, and a big one for Faction Wars.
  • High base DEF (1,376) makes the 4K+ threshold easy to hit without gutting other stats.

Weaknesses

  • No heal and no revive: 15% Regen for one turn is all the sustain there is, and it will not save a team from burst.
  • The passive cleanses only Hotatsu — there is no team cleanse.
  • Low base SPD (96) and ACC (15): without gear the debuffs simply do not land.
  • Weak in Hard mode and Doom Tower (2.0) — short, burst-heavy fights leave no room for a slow support.

Where to use

Clan Boss and Hydra (4.0) come first: constant DEF Up, Regen and reliable debuffs matter there, and the AoE Decrease ATK genuinely cuts Hydra head damage. Faction Wars (4.0) is a natural home thanks to the aura and the team buff. Chimera (3.5) is fine as a secondary support. Arena and dungeons (3.0) — in Arena only as a second support, in dungeons dedicated tanks do the job better. Hard mode and Doom Tower (2.0) are not Hotatsu territory.

Stats and gear

Priority: DEF → SPD → ACC. Rough targets: DEF 3,500–4,500 (all damage and the buff scale off defence), SPD 200–240 (220+ for Clan Boss and Hydra), ACC 200–250 so debuffs land in Clan Boss and Hydra, RES 150–200 if the build allows. C.RATE and C.DMG are not a priority — only chase them last. Sets: Speed, Lifesteal, Regeneration, Immortal, Divine Speed. Speed plus Immortal or Regeneration is the most universal pairing; Lifesteal is the pick for solo-survival Hydra builds.

Masteries and blessings

Main tree is Support: Blessed Heal, Invigorated, Targetfinder, Heal 'N' Go. Take Defense as the second tree for raw survivability and damage reduction. Relics: Orb of Transfixion or Perched Shadow. For blessings, pick a defensive or cleansing one aimed at keeping the support alive, not at damage.

Tombs

Book A3 first: a single tome cuts the cooldown by 1 turn and turns the team DEF Up + Regen into a 3-turn skill. Then A2 — max the debuff chance levels (+10% each on levels 5 and 6) to reach 80%, and only finish the cooldown reduction on level 7 if you have spare tomes, as it is expensive. Leave A1 unbooked.

Verdict

A solid Epic support for Clan Boss, Hydra and Faction Wars: the aura, team DEF Up and Decrease ATK fully justify gearing for speed and defence. Skip it for Hard mode and Doom Tower.

Build

Artifact sets
SpeedLifestealRegenerationImmortalDivine Speed
Key masteries
Blessed HealInvigoratedTargetfinderHeal 'N' Go
Relics
Orb of TransfixionPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Hotatsu is an Epic champion in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — Defense, affinity — Magic.

Skills

SkillDescriptionLevel Upgrades

Red River

Attacks an enemy. Has a 40% (60%) chance to place a Leech debuff for 2 turns.
Damage based on [DEF] = 3.2 × [DEF]
Lvl 2 Damage +5%
Lvl 3 Debuff chance +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance +5%
Lvl 6 Damage +5%
Lvl 7 Debuff chance +5%
Lvl 8 Damage +5%
Lvl 9 Debuff chance +5%

Apparition of Death

Cooldown: 4 turns

Attacks all enemies. Has a 50% (80%) chance to apply a 50% Decrease ATK debuff for 2 turns.
Damage based on [DEF] = 4 × [DEF]
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Debuff chance: +5%
Lvl 5 Debuff chance: +10%
Lvl 6 Debuff chance: +10%
Lvl 7 Cooldown -1

Their Visage

Cooldown: 4 turns

Places a 60% Increase DEF buff on the whole team for 2 turns and a 15% Continuous Heal for 1 turn.Lvl 2 Cooldown -1

Spirit Touch (Passive)

Cooldown: 3 turns

At the start of each turn, removes a random debuff from this Champion. Prioritizes removing Stun, Sleep, Freeze, Fear, True Fear, and Provoke.
AuraIncreases Ally DEF in all battles by 25%.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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