• Rating:
  • Difficulty of the location:
    Hard

Rage of the Sands
Attacks all enemies. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns.

Dune Tempest – 3 Turn Cooldown
Removes all debuffs from Al-Naemeh, then heals him. The amount healed is proportional to the total amount of destroyed MAX HP on the enemy team. After healing, attacks all enemies. The damage this skill inflicts decreases for each removed debuff.

Feasting Swarm – 4 Turn Cooldown
Attacks all enemies. Ignores [Shield], [Block Damage], and [Unkillable] buffs, as well as 100% of the target’s DEF. After attacking, places a [Sleep] debuff on Al-Naemeh for 2 turns.

[Passive Effect]
Increases  the current cooldown of this skill by 1 turn whenever a [Sleep] debuff is placed on Al-Naemeh by enemies.

Rest for the Wicked [Passive]
Al-Naemeh is immune to receiving all debuffs except [Sleep]. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, and debuff duration increasing effects.

When under a [Sleep] debuff, Al-Naemeh is only immune to receiving [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear] and [Petrification] debuffs, as well as HP exchange effects, HP balancing effects, and cooldown increasing effects.

Decreases incoming damage from enemy skills by 25% on Stages 1-5, by 50% on Stages 6-15, and by 75% on Stages 16-25. This innate damage reduction is decreased by 10% for each debuff that Al-Naemeh is currently under.

Soul Sustenance [Passive]
Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 10%. Whenever an enemy decreases Al-Naemeh’s turn meter, destroys the MAX HP of that enemy by the same percentage.

Whenever Al-Naemeh is under a [Sleep] debuff and an enemy Champion is healed, restores a portion of that Champion’s destroyed MAX HP. The amount restored is equal to the value of the heal.

Dreamless Sleep [Passive]
Activates the Slumber counter whenever a [Sleep] debuff is placed on Al-Naemeh. The Slumber counter disappears whenever a [Sleep] debuff expires on Al-Naemeh or is removed from him. [Sleep] debuffs are not removed from Al-Naemeh when he is attacked.

Decreases Al-Naemeh’s Slumber counter by 1 whenever Al-Naemeh is hit. Whenever the Slumber counter reaches 0, removes any [Sleep] debuffs from Al-Naemeh and fills his Turn Meter by 50%. Whenever a [Sleep] debuff expires or is removed from Al-Naemeh, he becomes immune to [Sleep] debuffs for 1 turn.

The duration of the Slumber counter is 10 on Stages 1-5, 7 on Stages 6-15, and 5 on Stages 16-25.

Almighty Strength [Passive]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.

How to pass Al-Naime

1. A team of 5 heroes (Sleep Debuff is recommended):
- debuffer hero;
- hero of Healing;
- Damage Hero;
- a hero with the Resurrection ability
2. What is better to avoid:
- heroes with multi-hits;
- turn meter reducing effects;
- ankill, damage blocking effects.

No questions.

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