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Al-Naemeh

Al-Naemeh — guide

Guide: mechanics, teams, tips
Ninja, AniriDrang, AniriRat LordRequires a lot of energy
Author: RAID GURU Editorial Updated: 22.10.2026 Reading: ~3 min 0 reviews

Guide: Al-Naemeh

In short

Al-Naemeh is a Doom Tower boss built around the Sleep mechanic. Rewards are standard Doom Tower loot: artifacts, shards, gems, and other resources. Farm him to progress through the Tower and earn valuable gear.

Mechanics

  • Immunity: Al-Naemeh is immune to all debuffs except Sleep. While under Sleep, he is immune to Stun, Freeze, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, HP exchange, HP equalization, and cooldown extension.
  • Damage reduction: Incoming damage is reduced by 25% on floors 1–5, 50% on 6–15, and 75% on 16–25. Each debuff on the boss reduces this reduction by 10% (so Sleep helps you deal more damage).
  • Sand Fury (A1): AoE attack that places 30% Decrease SPD and 50% Decrease ACC for 2 turns.
  • Quicksand (A2): Removes all debuffs from himself, heals proportional to the total reduced max HP of your team, then hits all enemies. Damage is reduced per debuff removed.
  • Ravenous Swarm (A3): Powerful AoE that ignores Shield, Block Damage, Unkillable, and 100% of Defense. After attacking, he puts himself to Sleep for 2 turns. Passively, this skill's cooldown is increased by 1 each time you apply Sleep to him.
  • Spiritual Food (passive): Each of his attacks reduces the max HP of all your heroes by 10%. If you reduce his turn meter, that hero's max HP is reduced by the same amount. Healing while he is asleep restores part of the reduced max HP.
  • Almighty (passive): Damage from max HP-based skills cannot take more than 10% of the boss's max HP.
  • Deep Sleep (passive): Applying Sleep activates a Forgetfulness counter (10 ticks on floors 1–5, 7 on 6–15, 5 on 16–25). Sleep is not removed when attacked. Each hit on the boss reduces the counter by 1. When the counter reaches 0, Sleep is removed, his turn meter is filled by 50%, and he gains Sleep immunity for 1 turn.

What your team needs

A hero who applies Sleep is mandatory (e.g., Conellia). Accuracy for reliable Sleep: 200+ on low floors and 250–300+ on high floors. High HP and DEF (30–50k HP and 2000+ DEF) help survive his A3. You need a healer and a reviver, plus a cleanser for the Decrease SPD and ACC from his A1. Avoid multi-hit heroes (they quickly reduce the Sleep counter) and turn meter reduction on the boss (it cuts your max HP).

Teams

  • Budget: Conellia (Sleep), Kael (damage), Doompriest (heal/cleanse), Stag Knight (Decrease DEF/ATK), Godseeker Aniri (revive/heal). Conellia controls Sleep, Kael and Stag Knight deal damage, Doompriest and Aniri keep the team alive.
  • Mid-game: Conellia, Geomancer (damage), Vogoth (heal when hit), Rector Drath (heal/revive), Fahrakin the Fat (Decrease DEF, ally attack, HP burn). Geomancer and Fahrakin provide damage and debuffs, Vogoth and Rector sustain the team.
  • Endgame: Conellia, Duchess Lilitu (revive/block debuffs), Marius the Gallant (damage), Gnut (damage), Mithrala Lifebane (cleanse, poison, Increase DEF). Duchess and Mithrala provide survivability and cleanse, Marius and Gnut deal heavy damage, Conellia controls Sleep.

Common mistakes

  • Using multi-hit heroes (e.g., Royal Guard) — they reduce the Sleep counter too fast and wake the boss prematurely.
  • Reducing the boss's turn meter — this reduces your team's max HP and makes you vulnerable.
  • Ignoring the Sleep mechanic and trying to brute-force — his A3 ignores defense and often wipes the team.
  • Not healing while the boss is asleep — reduced max HP doesn't recover, and your team gets weaker over time.

Tips

  • Apply Sleep before the boss's turn to delay his A3, then immediately attack to control the counter.
  • Use single-target hitters to precisely control the Sleep counter.
  • Put Lifesteal sets on your damage dealers for extra healing.
  • A cleanser (e.g., Doompriest or Mithrala) helps remove the Decrease SPD and ACC from his A1.
  • Don't use Toxic or Stun sets — the boss is immune to poison and stun (except Sleep).

Best champions

rated for: Doom Tower
Strongest Accessible: rares and epics

Ratings 0–5 for this content from our database. Full ranking: champion catalog sorted by content.

More details

Al-Naemeh Skills

Sand Fury

Attacks all enemies. Places a 30% Decrease SPD debuff and a 50% Decrease ACC debuff on all enemies for 2 turns.
Damage based on [ATK] AoE
30% Decrease SPD
50% Decrease ACC

Shifting Dunes

Al-Nam removes all debuffs from himself, then heals. The heal is proportional to the total amount of decreased MAX HP on the enemy team.
After healing, attacks all enemies. The damage dealt by this skill is reduced for each debuff removed.
Damage based on [ATK] AoE
Removes debuffs
Heals self

Greedy Swarm

Attacks all enemies. Ignores Shield, Block Damage, and Unkillable, and also 100% ignores the target's DEF. After the attack, places a Sleep debuff on this Champion for 2 turns.
⚝ Passive Effect
Extends the current cooldown of this Skill by 1 each time enemies place a Sleep debuff on Al-Namе.
Damage based on [ATK] AoE
Ignores Shield
Ignores Unkillable
Ignores Block Damage
Ignores DEF

Rest of the Wicked [Passive]

Al-Nam has immunity to all debuffs except Sleep. Immunity to effects:
   - HP exchange,
   - HP equalization,
   - cooldown increase,
   - Turn Meter reduction,
   - debuff duration increase.

While under Sleep, Al-Nam has immunity only to Stun, Freeze, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear and Frostbite. And also to HP exchange, HP equalization and cooldown increase effects.
Reduces damage dealt by enemy skills by 25% at levels 1-5, by 50% at levels 6-15 and by 75% at levels 16-25. The damage reduction is reduced by 10% for each debuff on Al-Nam.

Omnipotence (Passive)

Skills that deal damage based on MAX HP cannot take more than 10% of the boss's MAX HP.

Spiritual Food [Passive]

Each time Al-Namé attacks, decreases the MAX HP of all targets by 10%.
Each time an enemy decreases Al-Namé's Turn Meter, that enemy's MAX HP is decreased by the same amount.
If an enemy is healed while Al-Namé is under a Sleep debuff, a portion of that enemy's decreased MAX HP is restored. The amount of restored HP is proportional to the healing.

Deep Sleep [Passive]

Activates the Oblivion counter each time Sleep is placed on Al-Nam.
The Oblivion counter disappears as soon as the Sleep effect placed on Al-Nam ends or this debuff is removed from him. Sleep is not removed when Al-Nam is attacked.
The Oblivion counter is reduced by 1 each time Al-Nam takes a hit.
Each time the Oblivion counter reaches 0, Sleep is removed from Al-Nam and his Turn Meter is filled by 50%.
Each time the Sleep duration expires or it is removed, Al-Nam gains immunity to Sleep for 1 turn.
Oblivion counter on floors:
    1-5 floor - 10 ticks,
    6-15 floor - 7 ticks,
    16-25 floor - 5 ticks.


How to Beat Al-Naemeh

1. A team of 5 champions (Sleep debuff required):
 - debuffer champion;
 - Healing hero;
 - Damage hero;
 - a champion with a Revive skill
2. What to avoid:
 - heroes with multi-hits;
 - Turn Meter reduction effect;
 - unkillable, Block Damage effects.


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