- 1
- Difficulty of the location:Very Hard
A1-Detonation [Pass.] Explodes at the beginning of each turn and deals each enemy a net damage equal to 40% of his maximum HP, unless [Monster Bomb] is under the effect of [Freezing] at the beginning of the turn. Deals each enemy a net damage equal to 20% of its maximum HP if it is under the action of [Freezing] at the beginning of the turn. The damage dealt will ignore the [Shield].
A2-Short fuse [Pass.] [Monster Bomb] is immune to all penalties, effects and damage sources, except for its own skills, [Freezing] and [Burning out health]. Fills up his turn scale by 20% every time he takes damage from [Burning Health]
A2-Short fuse [Pass.] [Monster Bomb] is immune to all penalties, effects and damage sources, except for its own skills, [Freezing] and [Burning out health]. Fills up his turn scale by 20% every time he takes damage from [Burning Health]
No questions.