- 1
- Difficulty of the location:Very Hard
A1-Salvo of spikes Attack all enemies. Applies [Non-Base Skill Block] for 1 turn.
A2-Summon Spirit Attack on all enemies. Deals additional damage for each remaining turn of enemy skill cooldown (+20% per turn). Puts [Fear] on enemies whose skills don't recharge. CD-3
A3-Soul Blast Attack on all enemies. Puts all enemy skills on cooldown. Fills up your turn scale by 5% for every remaining turn of enemy skill cooldown. CD-3
A4-Exorcism of Souls [Pass.] Summons three of his servants at the beginning of the turn: one [Ancient Priest] and two [Ancient Guardians]. [Iragot] can have up to 3 servants at a time. Applies the [Eternal Malice] bonus for 2 turns if only one servant has been summoned or none has been summoned. This bonus cannot be withdrawn or blocked. The [Eternal Malice] bonus increases [Iragot's] speed and allows him to ignore [Invulnerability], [Damage Block], and [Shield], as well as 50% of the enemy's defense. CD-5
A5-Soul Absorption [Pass.] At the beginning of the turn, sacrifices the [Ancient Priest], resets the cooldown of all his skills, and gets an extra turn. If there is no [Ancient Priest] in the team, he sacrifices [Ancient Guardian] and is treated for 15% of his maximum health. At the beginning of the battle, this skill is on a 4-turn cooldown. Once activated, it will be put on a 5-turn cooldown, even if there are no [Ancient Priests] or [Ancient Guardians] on the team. CD-5
A6-Astral [Pass.] Immunity to [Stun], [Freeze], [Sleep], [Provocation], [Non-Base Skill Block], [Fear], [True Fear], [Speed Penalty], [Poison], and [Cure Penalty]. Immune to the effects of health exchange, health equalization, and stroke scale reduction. * No immunity to skill cooldown boosting effects
A7-Omnipotence [Pass.] Skills that deal damage based on maximum health cannot take away more than 10% of the boss ' maximum health.
No questions.