
Tainted Klyssus — guide
Guide: Tainted Klyssus
In short
Tainted Klyssus is a hard-mode boss (Doom Tower) with a golem and his minions. He hits hard, revives his minions at HP thresholds, and punishes teams that rely on poison or control. Farm him for Doom Tower rewards and valuable artifacts.
Mechanics
- Glacial Eruption: AoE attack that reduces your team's Accuracy by 50% for 2 turns, decreases Turn Meter by 30%, and cleanses all debuffs from the boss. Cooldown 4 turns.
- Frozen Reckoning (passive): When the boss's HP drops below thresholds (80%, 60%, 45%, 30%, 15%), he attacks all enemies once and revives all dead minions at full HP. This attack ignores a portion of your DEF for each living ally and can freeze; the chance and ignore-DEF scale with the number of living minions.
- Winter's Might (passive): Immune to Poison and weakens Poison Sensitivity. Takes increased damage from HP Burn. When HP Burn activates on the boss or his minions, the minions' MAX HP is reduced (capped at 50%). A similar effect occurs with the 'Hit' debuff (likely Bomb).
- Corrupted Immunity (passive): Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, HP Swap, HP Balance, and cooldown increase.
- Awakened Weakness (passive): Boss damage to a target champion is affected by that champion's awakening level (reduces or increases damage depending on awakening).
- Almighty Power (passive): Damage from skills that scale off enemy MAX HP is capped at 10% of the boss's MAX HP.
What your team needs
- HP Burn: Essential to reduce minion MAX HP and deal damage to the boss. Bring multiple HP Burn champions.
- Decrease DEF / Weaken: To kill minions quickly and increase damage.
- Cleanse / Block Debuffs: To remove the Accuracy down and avoid the freeze from threshold attacks.
- High Accuracy: 200+ for hard to land HP Burn and Decrease DEF.
- Speed and Survivability: 200+ SPD for supports, high HP/DEF to survive AoEs. Avoid poison and control champions.
Teams
- Budget: Geomancer (HP Burn), Fahrakin the Fat (HP Burn, Decrease DEF), Coldheart (HP Burn, TM control), Doompriest (cleanse), Melga Steelgirdle (shield, heal). Why: HP Burn reduces minion HP, cleanse removes ACC down, shields keep you alive.
- Mid-game: Geomancer, Fahrakin the Fat, Stag Knight (Decrease DEF/ATK), Doompriest, Uugo (Decrease DEF, Block Buffs, heal). Why: More consistent debuffs and survivability.
- Endgame: Acrizia (HP Burn, Decrease DEF), Gnut (HP Burn, Decrease DEF), Cardiel (cleanse, revive), Cecilia The Red Hope (cleanse, block debuffs), Mithrala Lifebane (cleanse, increase ACC). Why: Top-tier supports keep team alive and debuffs up.
Common mistakes
- Bringing poison champions: the boss is immune and poison does nothing.
- Ignoring minions: they revive at thresholds and can overwhelm you with freeze and damage.
- Not using HP Burn: you'll struggle to permanently reduce minion MAX HP.
- Low Accuracy: your debuffs get resisted, leading to slow kills and deaths.
Tips
- Use Lifesteal or Immortal sets on damage dealers for sustain.
- Take masteries that improve Accuracy and survivability (e.g., Warmaster for boss damage).
- Save cleanse for after Glacial Eruption to remove ACC down.
- Time your HP Burn to land before threshold attacks to reduce minion MAX HP before they revive.
- Block Revive is unreliable; better to reduce minion HP with HP Burn.
Best champions
rated for: Hard dungeons
5Acrizia
5Cardiel
5Cecilia The Red Hope
5Gnut
5Klaazag Keyhulk
5Marius the Gallant
5Mithrala Lifebane
5Pheidi Tealcrest
5Senna Amberheart
5Storm Herald Hekaton
5Sydax King Killer
5The Tin Woodman
Ratings 0–5 for this content from our database. Full ranking: champion catalog sorted by content.
More details
Glacial Eruption
Attacks all enemies.
Withering Frost
Attacks all enemies. Decreases ACC by 50% for 2 turns. Decreases the Turn Meter of all enemies by 30%.
Also removes all debuffs from the Possessed Golem. (Cooldown: 4)
Frozen Calculation [P]
Attacks all enemies 1 time when the Possessed Golem's HP drops below 80%, 60%, 45%, 30%, and 15%. This attack will revive all dead allies to 100% of their HP. This attack will ignore 50% of each enemy's Defense for each living ally. This attack also has a 20% chance to place a Freeze debuff for 1 turn. The chance to place the Freeze debuff increases by 40% for each living ally.
Winter's Strength [P]
Immune to Poison and weakens Poison Sensitivity. Receives 10% more damage from the HP Burn debuff,
Whenever the [HP Burn] debuff activates on the Possessed Golem or its minions, the minions' MAX HP is reduced by 5%. Whenever the [Stun] debuff activates on the Possessed Golem or its minions, it reduces the minions' MAX HP by 10%. The maximum HP reduction cannot exceed 50%.
Corrupted Immunity [P]
Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, and Petrification. Also immune to HP Exchange effects, HP Balancing effects, and Cooldown Increase effects.
Awakened Weakness [P]
Reduces the damage dealt by the Boss to the targeted Champion for each Awakening level (2.5% for levels 1-2 and 5% for levels 3-6, stacking up to 25%).
Increases damage dealt by the Boss to the Target Champion for each Awakening level (5% for levels 1-2 and 10% for levels 3-6, stacks up to 50%).
Almighty Power [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss's MAX HP when attacking the Boss.
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