• Rating:
  • Difficulty of the location:
    Very difficult

Crushing Firestrike
Attack all enemies. Destroys enemy MAX HP by 15% of the damage dealt. When destroying MAX HP, will ignore Shield buffs.
Cirrupting Blaze
Attacks all enemies. Places a 30% Decrease SPD debuff and a 60% Dexrease DEF debuff for 3 turns. Destroy enemy MAX HP by 15% of the damage dealt (recharge: 5)
Bloodflame Cloak [P]
Starts the battle with a divine shield. While active, the shield reduces the damage Tainted Fyro receives by 80% and prevents Tainted Fyro from receiving and debuffs or being affected by other skill effects. This shield cannot be removed by skills that remove buffs. Each hit Tainted Fyro takes decreases the strength of the shield. The shield will be broken when hit enough times. The shield regenerates every turn.
If Tainted Fyro starts a turn with the shield active, Tainted Fyro will attack all enemies 1 time. The attack will destroy each enemy's MAX HP, Tainted Fyro also heals at the start of every turn. The value of the heal and the damage dealt increases according to the strength of the shield at the time of the attack.
Quell the Flames [P]
Instantly removes any Freeze debuffs placed on Tainted Fyro. Decreases Tainted Fyro's Turn Meter by 15% for each Freeze debuff placed on him.
When attacked, destroys the attacker's MAX HP by 1% per hit if the divine shield is currently active.
Tainted Immunity [P]
Immune to Stun, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear and Petrification debuffs. Also immune to HP exchange effects, HP balancing effects. Turn Meter decreasing effects, and cooldown increasing effects.
Awakened Weakness [P]
Decreases the damage inflicted by the Boss for each Awakening Level on the Target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%).
Increases the damage inflicted by the Boss for each Awakening Level on the Target Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).
Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss' MAX HP when attacking the Boss.

No questions.

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