
Force Keep — guide
Guide: mechanics, teams, tips
Rift
Guide: Force Keep
In short
Force Keep is the dungeon that drops Force potions, the ascension material for Force-affinity champions. Every run also pays silver, and higher stages drop better potions (lesser, greater, superior). You will always need more of them: ascension is a stat boost nearly every champion wants, so this is a dungeon you keep coming back to all game.
Mechanics
- Waves of regular enemies come first, then boss Kara.
- An AoE attack that applies Decrease ATK. That debuff cannot be resisted — RES does nothing against it.
- “Underground Storm”: another AoE, this one can Stun the whole team. Also not resistible.
- Passive “Mighty Armor”: the boss carries a big DEF boost, so plain hits do very little to it.
- Numbers scale with the stage, the kit stays the same — the higher you go, the harder the AoEs hit.
What your team needs
- ACC: roughly 150–200 for mid stages, 250+ for stage 20 and up — otherwise Decrease DEF and poisons get resisted. Exact value depends on the stage.
- SPD: support around 190–220 so cleanse and Block Debuffs are ready before each AoE; DPS around 160–180 is fine.
- Survivability: 30k+ HP or 2.5k+ DEF on support, or two AoEs in a row end the run.
- Must-have effects: Decrease DEF, Poison or HP Burn (damage that ignores the boss's DEF), a healer or Lifesteal, Block Debuffs and a cleanse.
- Useful: Weaken, Increase DEF, shields, enemy MAX HP damage.
- Not needed: Block Revive and Heal Reduction — the boss does not revive or heal.
Teams
- Budget: Kael (poison), Coldheart (damage based on the boss's MAX HP), Deacon Armstrong (SPD lead + Decrease DEF), Venomage (more poison), Mausoleum Mage (cleanse + Block Debuffs). Cheap, and all about damage over time.
- Mid-game: Fahrakin the Fat (ally attacks + HP Burn), Geomancer (HP Burn and damage that ignores DEF), Uugo (Decrease DEF + support), Deacon Armstrong (speed and DEF break), Godseeker Aniri (heal + revive). More damage while staying alive.
- Endgame: Ninja (HP Burn), Acrizia (enemy MAX HP damage), Gnut (single-target damage), Siphi the Lost Bride (heal and support), Mithrala Lifebane (support and debuffs). Fast, safe clears without relying on raw ATK.
Common mistakes
- Loading the team with raw ATK nukers: against that DEF buff their damage turns into nothing.
- Ignoring ACC — Decrease DEF and poisons never land and the fight drags until the AoEs finish you.
- No cleanse or Block Debuffs: the Stun takes your healer out for a turn and the next storm kills the rest.
- Full auto with bad cooldown order — the cleanse fires early and is still on cooldown when the storm lands.
Tips
- Warmaster or Giant Slayer masteries on everyone: procs ignore the boss's DEF and make up a big share of your damage.
- Lifesteal on the damage dealers, or a Relentless set on the healer, keeps the team topped up without a dedicated healer.
- Accuracy or Perception sets to reach the ACC target without sacrificing SPD.
- Toxic on a support adds free poison stacks and speeds up the kill.
- Farm the highest stage you clear reliably: potion quality matters more than a slightly faster run.
Best champions
rated for: Dungeons
5Acrizia
5Bayek
5Cardiel
5Cecilia The Red Hope
5Glorious Pallas
5Gnut
5Klaazag Keyhulk
5Marichka the Unbreakable
5Marius the Gallant
5Mithrala Lifebane
5Pheidi Tealcrest
5Senna Amberheart
Ratings 0–5 for this content from our database. Full ranking: champion catalog sorted by content.
More details
We hit the boss in the Force Keep, progress through the difficulty levels, and earn Force Potions and other goodies. The numerical values of the Boss's skills in the Force Keep change depending on the difficulty level.
Heroes with DEF break will be very useful.
Boss Kara's Skills.
Attacks all enemies. Has a certain chance of placing a Decrease ATK debuff. This debuff cannot be resisted.
Underground Storm. Attacks all enemies. Has a chance of placing a Stun debuff. This debuff cannot be resisted.
Powerful armor. Passive skill. Increases the Boss's Defense.
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