
Ice Golem's Peak — guide
Guide: Ice Golem's Peak
In short
Ice Golem's Peak is a dungeon boss with his minions, and the fight is lost not to low damage but to revived minions and Freeze. Drops are early sets (Life, Attack, Defense, Critical Rate, Resist, Revenge, Reflex, Cursed, Taunt), brews, silver, Mystery and Ancient shards. Farm it for Critical Rate and Resist sets early and mid-game, and later mostly for missions, tournaments and finishing sets.
Mechanics
- Frost hit — a straightforward AoE slam on the whole team.
- Chilling Cold — another AoE that lands a Decrease ACC debuff (roughly 50%) for 2 turns: after that your debuffers start missing.
- Cold Vengeance — triggers whenever the boss's HP drops below set thresholds: hits the whole team, revives dead minions at full HP, ignores part of each target's DEF per living minion and has a Freeze chance that grows with every living ally.
- Hard immunity passive — Stun, Freeze, Sleep, Provoke, Block Active Skills, Fear, True Fear, HP exchange, HP equalization and cooldown increase do nothing to him.
- Thresholds are tied to the boss's HP, not the minions', so Block Revive applied before you push damage is the whole fight.
What your team needs
- ACC around 200–250 for stage 20 and comfortably higher (toward 300) for stage 25 — Decrease ACC will otherwise eat your debuffs.
- SPD 180–220+ on support so cleanse and Block Revive land before the threshold, not after.
- Solid HP/DEF across the board: Cold Vengeance hits everyone and partly ignores DEF.
- Effects that matter: Decrease DEF, Weaken, Block Revive on minions, Heal Reduction, Decrease ATK, a cleanse or Block Debuffs against Freeze, and Poison or HP Burn for steady damage.
- Enemy MAX HP damage is excellent, but do not rely on AoE only — it can push the boss through two thresholds at once.
Teams
- Budget: Kael, Coldheart, Stag Knight, Mausoleum Mage, Godseeker Aniri — poison and MAX HP damage, Decrease DEF, cleanse and revive; enough to clear stages 13–20.
- Mid-game: Deacon Armstrong, Geomancer, Fahrakin the Fat, Coldheart, Godseeker Aniri — Geomancer bounces part of the boss's AoE damage back while HP Burn ticks, the rest set up Decrease DEF and finish.
- Endgame: Gnut, Acrizia, Cardiel, Mithrala Lifebane, Yumeko — single-target burst under Decrease DEF plus full support; the boss flips one or two thresholds and dies.
Common mistakes
- Dumping AoE damage through several thresholds with minions alive — you get a full-HP minion wave and Cold Vengeance on everyone.
- Killing minions without Block Revive right before a threshold.
- Bringing control for the boss (Provoke, Stun, Freeze, Block Active Skills) — he is immune.
- Low ACC on debuffers and no plan for the Decrease ACC debuff.
- Skipping Decrease ATK and leaving Freeze completely unanswered.
Tips
- In auto-battle, disable AoE skills and hit the boss with single-target damage while the minions are down.
- Time Block Revive for the threshold, not as a random buff — skill priority matters.
- Gear: Lifesteal or Immortal on damage dealers, Perception and Accuracy on debuffers, Speed boots on everyone.
- Masteries toward single-target boss damage plus accuracy; Resist helps against Freeze.
- Stage 20 is the sweet spot for difficulty versus drops (roughly 67% for 5★, 27% for 6★); move to 24–25 once thresholds are fully controlled.
Best champions
rated for: Dungeons
5Acrizia
5Bayek
5Cardiel
5Cecilia The Red Hope
5Glorious Pallas
5Gnut
5Klaazag Keyhulk
5Marichka the Unbreakable
5Marius the Gallant
5Mithrala Lifebane
5Pheidi Tealcrest
5Senna Amberheart
Ratings 0–5 for this content from our database. Full ranking: champion catalog sorted by content.
More details
Frost Strike. Attacks all enemies.
Chilling Cold. Attacks all enemies. Places a 50% Decrease ACC debuff for 2 turns.
Cold Revenge. Attacks all enemies each time the Ice Golem's HP drops below certain levels. This attack revives fallen allies with 100% HP. Ignores a certain percentage of each enemy's DEF for each living ally. Has a certain chance to apply Freeze. The chance to apply Freeze increases by a certain percentage for each living ally.
Strong Immunity. Passive skill. Immunity to Stun, Freeze, Sleep, Provoke, Block Active Skills, Fear, True Fear. Also immune to HP exchange, HP balancing effects, and cooldown increase.
Rewards for completing Ice Golem's Peak
For completing each level of Ice Golem's Peak, players can obtain artifacts from the following sets: Life, Attack, Defense, Crit Rate, Resistance, Retaliation, Reaction, Cursed, and Taunt. Additionally, players can obtain XP Brews, Silver, as well as Mystery and Ancient Shards.
Drop Chance
On floor 20 of Ice Golem's Peak, the drop chance for a 5★ Artifact is 67.5%. And the drop chance for a 6★ Artifact is 27% respectively. At the same time, by rarity the drop chances are as follows: rare — 67.5%, epic — 25% and legendary 7.5%.
How to beat stage 8-13-20-25
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